AI Insights · Timothy · March 2023
Top 5 Superhero Games in Australia Q1 2023
Discover the performance of the top 5 superhero games on a unified platform in Australia during Q1 2023, based on data from Sensor Tower.
In the first quarter of 2023, the top 5 superhero games on a unified platform in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw its weekly revenue peak at around $101K at the end of December 2022, followed by a decline to approximately $30K by mid-January. The revenue then fluctuated, ending the quarter at around $55K. Weekly downloads showed a significant spike to 12K in early February and again to 13K in early March. Weekly active users initially dropped from 96K to 75K but rebounded to 136K in early February before settling back to around 75K by the end of March.
Marvel Contest of Champions by Kabam Games, Inc. had a notable revenue peak of $148K in the final week of December 2022. Revenue then fluctuated, with another high of $116K in mid-February before decreasing to approximately $40K by the end of March. Downloads saw a peak in mid-February with 3K and remained relatively steady around 1K to 2K for the rest of the quarter. Active users peaked at 8K in mid-February and maintained a consistent range of 6K to 8K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a high weekly revenue of $177K at the end of December 2022, which then saw fluctuations, ending the quarter at around $20K. Downloads were relatively stable, hovering around 1K, with a slight dip to 630 in the last week of March. Active users remained stable throughout the quarter, averaging around 9K.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a steady increase in weekly revenue, peaking at approximately $50K in the week of March 20. Downloads saw multiple peaks, with the highest being 2K in late February. Active users increased from 2K at the end of December to around 3K by the end of March.
Legendary: Game of Heroes from PerBlue Entertainment, Inc. had modest weekly revenue, peaking at approximately $7K in mid-February. Despite having no significant downloads, the game maintained a small but steady active user base, averaging around 70 users throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.